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1. Hoe does "push to talk" work? - in Technical Support/Bugs [original thread]
D-pad left I think.
- by Sana Rayya - at 2014.04.17 20:42:00
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2. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
One Eyed King wrote: As a scout, I find this annoying. There should be some sacrifice with tanking. I ran into a cloaked shotgun scout with over 600 ehp that managed to survive both NK strikes just to OHK me in the face. As a minja who makes a...
- by Sana Rayya - at 2014.04.03 17:45:00
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3. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Came across a bug today in which I would immediately decloak after activating the cloak, despite having a full cloak meter. Switching suits at a supply depot fixed the problem.
- by Sana Rayya - at 2014.04.01 00:11:00
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4. Active Scanner and Profile Dampener values - in Technical Support/Bugs [original thread]
If you were successfully scanned while cloaked, you may have been scanned while your suit was bugged and not applying skill bonuses. BTW your math is wrong but you still end up with 14dB (13.87 rounded up) using one complex dampener and an activa...
- by Sana Rayya - at 2014.03.26 19:42:00
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5. SERIOUS HEAVY PROBLEM CCP, armor/sheild bug - in Technical Support/Bugs [original thread]
What happens if you switch your suit at a supply depot? Do you still get less armor/shield?
- by Sana Rayya - at 2014.03.25 12:28:00
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6. [Bug] Remote Explosives not showing on scanner. - in Technical Support/Bugs [original thread]
If REs are going to be scannable, then they should match the scan profile of the person who dropped them. Otherwise they will only become useful as "OHK contact grenades" which everyone is presently whining about.
- by Sana Rayya - at 2014.02.24 19:23:00
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7. [BUG] Vehicle deployment window randomly popping up - in Technical Support/Bugs [original thread]
Ashland (the map with the L-pipe and straight pipe, now connected) is really notorious for giving me this glitch, and it usually happens in the first one or two games after I get on. I don't often get this problem after playing for a while (regard...
- by Sana Rayya - at 2014.01.09 15:18:00
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8. Was their a scan patch...? If not... - in Technical Support/Bugs [original thread]
Since 1.5 I haven't gotten a single "Some Margin of Error" message. In scan profile tests on a scout alt using two PS3s, I always got "No Margin of Error" whether I successfully scanned him or not.
- by Sana Rayya - at 2014.01.02 21:45:00
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9. Radar / scan - in Technical Support/Bugs [original thread]
Passive scans only work when the enemy is within your scanning range. On a medium frame without any skills/modules, this is only 10m. Chances are you'll see an enemy well before they are within 10m of you, and they will pop up on your radar due to...
- by Sana Rayya - at 2014.01.02 14:30:00
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10. [BUG] Vehicle deployment window randomly popping up - in Technical Support/Bugs [original thread]
I've experienced something similar, but it's my map screen that tends to continuously pop up. It tends to happen in some matches more than others, so I don't think it's a controller issue.
- by Sana Rayya - at 2014.01.02 14:24:00
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11. [Reoccurring Bug] Dren Suit Change at Supply Depot Results in Lost Equipment V2 - in Technical Support/Bugs [original thread]
SirManBoy, this is unrelated but I finally got fed up and sent a ticket about Cal Logi shield delay at 6 seconds instead of 5 seconds. They confirmed that the devs are aware of it and a fix is on the way *crosses fingers*
- by Sana Rayya - at 2013.12.27 14:58:00
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12. [Reoccurring Bug] Dren Suit Change at Supply Depot Results in Lost Equipment V2 - in Technical Support/Bugs [original thread]
Bump as this is still happening. Nothing's worse as a Logi than finding that perfect RE moment and switching to your equipment only to find out that you only have one equipment slot b/c of this stupid bug.
- by Sana Rayya - at 2013.12.22 10:14:00
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13. Deduction of daily 6000 SP - in Technical Support/Bugs [original thread]
Next time you log in for the first time, check how much SP you have in the character selection screen. Then see how much you have after you log in. It should be 6k more.
- by Sana Rayya - at 2013.12.12 21:30:00
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14. [BUG] SUPER MILITIA FUEL INJECTOR - in Technical Support/Bugs [original thread]
Is it fixed now? I checked the militia fuel injector module and now it says 30%, not 100%. But I didn't see it in game before this morning so maybe it was always 30% but just increased speed by 100%?
- by Sana Rayya - at 2013.12.12 13:09:00
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15. [BUG] Remote explosives in null cannon not killing anyone - in Technical Support/Bugs [original thread]
Maybe make an alt and do some suicide testing?
- by Sana Rayya - at 2013.12.11 21:30:00
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16. [BUG] Shield Extender Shield Depleted Delay Calculation Incorrect - in Technical Support/Bugs [original thread]
On my Cal Logi with 5x Complex Shield Extenders and no regulators, I'm getting a 12 second delay to start to regen after a self-flux. This implies that not only are the shield delays inappropriately applying (no stacking penalties per module, con...
- by Sana Rayya - at 2013.12.11 00:31:00
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17. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
I know they do, but what are their values? As I said, I didn't show up on the enemy tacnet even though I was hacking the thing, and I had a 45dB scan profile. I was able to see enemies rehacking it though, presumably with 50dB scan profiles (mediu...
- by Sana Rayya - at 2013.12.10 11:12:00
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18. 3% Reduction to CPU usage - in Technical Support/Bugs [original thread]
What you're doing wrong is not using hydraSlav's Dust Fitting Tool to plan your fits.
- by Sana Rayya - at 2013.12.09 21:30:00
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19. So when are Active Scanners going to be fixed? - in Technical Support/Bugs [original thread]
Cass Caul wrote: Speaking of CRUs, did you know that all installations and null cannon consoles have a scan precision of 0 dB and a scan radius of somewhere between 20 and 50 meters? So that's why they can find you as they spawn, they see you ...
- by Sana Rayya - at 2013.12.09 21:22:00
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20. Useless Scanner - in Technical Support/Bugs [original thread]
Shaira Ilv Enna-Ress wrote: That's not the case, because sometimes I run the first scan and enemies disappear right after I finish checking around. I refuse to believe that standing still / moving affects the scanning process. Are you alon...
- by Sana Rayya - at 2013.11.20 13:44:00
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